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| author | raysan5 <raysan5@gmail.com> | 2016-02-11 14:56:27 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-02-11 14:56:27 +0100 |
| commit | 15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a (patch) | |
| tree | 335321147b8873de2cc7150a8a0a41c18b3403a1 /examples/core_3d_mode.c | |
| parent | 9cbfcbb8200252d846f447438a33cf47d32ffaf9 (diff) | |
| download | raylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.tar.gz raylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.zip | |
Updated examples to make them clearer
Diffstat (limited to 'examples/core_3d_mode.c')
| -rw-r--r-- | examples/core_3d_mode.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c index 40415fea..7be5dd45 100644 --- a/examples/core_3d_mode.c +++ b/examples/core_3d_mode.c @@ -22,9 +22,9 @@ int main() // Define the camera to look into our 3d world Camera camera; - camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; |
