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authorraysan5 <raysan5@gmail.com>2016-02-11 14:56:27 +0100
committerraysan5 <raysan5@gmail.com>2016-02-11 14:56:27 +0100
commit15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a (patch)
tree335321147b8873de2cc7150a8a0a41c18b3403a1 /examples/core_3d_mode.c
parent9cbfcbb8200252d846f447438a33cf47d32ffaf9 (diff)
downloadraylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.tar.gz
raylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.zip
Updated examples to make them clearer
Diffstat (limited to 'examples/core_3d_mode.c')
-rw-r--r--examples/core_3d_mode.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c
index 40415fea..7be5dd45 100644
--- a/examples/core_3d_mode.c
+++ b/examples/core_3d_mode.c
@@ -22,9 +22,9 @@ int main()
// Define the camera to look into our 3d world
Camera camera;
- camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };