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authorraysan5 <raysan5@gmail.com>2016-02-11 14:56:27 +0100
committerraysan5 <raysan5@gmail.com>2016-02-11 14:56:27 +0100
commit15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a (patch)
tree335321147b8873de2cc7150a8a0a41c18b3403a1 /examples/core_3d_picking.c
parent9cbfcbb8200252d846f447438a33cf47d32ffaf9 (diff)
downloadraylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.tar.gz
raylib-15cd4dce4ed19bb80a765eb8eeeca0c6583d7b2a.zip
Updated examples to make them clearer
Diffstat (limited to 'examples/core_3d_picking.c')
-rw-r--r--examples/core_3d_picking.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c
index 9a6cc138..fdf77030 100644
--- a/examples/core_3d_picking.c
+++ b/examples/core_3d_picking.c
@@ -21,7 +21,10 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
+ Camera camera;
+ camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };