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| author | victorfisac <victorfisac@gmail.com> | 2016-01-07 16:18:24 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-01-07 16:18:24 +0100 |
| commit | 1793f2c3b87f1ed487216e23f3074085753ee346 (patch) | |
| tree | 56b24a868de2522c8ea50930f562b6a28e326ce2 /examples/core_3d_picking.c | |
| parent | 4a637191f21112de17d92055cd06d645f31627d3 (diff) | |
| download | raylib-1793f2c3b87f1ed487216e23f3074085753ee346.tar.gz raylib-1793f2c3b87f1ed487216e23f3074085753ee346.zip | |
Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
Diffstat (limited to 'examples/core_3d_picking.c')
| -rw-r--r-- | examples/core_3d_picking.c | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c index 2fc05e81..0d6f4ac7 100644 --- a/examples/core_3d_picking.c +++ b/examples/core_3d_picking.c @@ -24,9 +24,12 @@ int main() Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Vector3 cubePosition = { 0.0, 1.0, 0.0 }; + Vector3 cubeSize = { 2.0, 2.0, 2.0 }; Ray ray; // Picking line ray + bool collision = false; + SetCameraMode(CAMERA_FREE); // Set a free camera mode SetCameraPosition(camera.position); // Set internal camera position to match our camera position @@ -45,7 +48,10 @@ int main() // NOTE: This function is NOT WORKING properly! ray = GetMouseRay(GetMousePosition(), camera); - // TODO: Check collision between ray and box + // Check collision between ray and box + collision = CheckCollisionRayBox(ray, + (Vector3){cubePosition.x - cubeSize.x / 2,cubePosition.y - cubeSize.y / 2,cubePosition.z - cubeSize.z / 2}, + (Vector3){cubePosition.x + cubeSize.x / 2,cubePosition.y + cubeSize.y / 2,cubePosition.z + cubeSize.z / 2}); } //---------------------------------------------------------------------------------- @@ -57,8 +63,8 @@ int main() Begin3dMode(camera); - DrawCube(cubePosition, 2, 2, 2, GRAY); - DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY); + DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); + DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); DrawGrid(10.0, 1.0); @@ -67,6 +73,8 @@ int main() End3dMode(); DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY); + + if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); DrawFPS(10, 10); |
