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authorvictorfisac <victorfisac@gmail.com>2016-01-07 16:18:24 +0100
committervictorfisac <victorfisac@gmail.com>2016-01-07 16:18:24 +0100
commit1793f2c3b87f1ed487216e23f3074085753ee346 (patch)
tree56b24a868de2522c8ea50930f562b6a28e326ce2 /examples/core_3d_picking.c
parent4a637191f21112de17d92055cd06d645f31627d3 (diff)
downloadraylib-1793f2c3b87f1ed487216e23f3074085753ee346.tar.gz
raylib-1793f2c3b87f1ed487216e23f3074085753ee346.zip
Added collision check between ray and box
- Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected).
Diffstat (limited to 'examples/core_3d_picking.c')
-rw-r--r--examples/core_3d_picking.c14
1 files changed, 11 insertions, 3 deletions
diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c
index 2fc05e81..0d6f4ac7 100644
--- a/examples/core_3d_picking.c
+++ b/examples/core_3d_picking.c
@@ -24,9 +24,12 @@ int main()
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Vector3 cubePosition = { 0.0, 1.0, 0.0 };
+ Vector3 cubeSize = { 2.0, 2.0, 2.0 };
Ray ray; // Picking line ray
+ bool collision = false;
+
SetCameraMode(CAMERA_FREE); // Set a free camera mode
SetCameraPosition(camera.position); // Set internal camera position to match our camera position
@@ -45,7 +48,10 @@ int main()
// NOTE: This function is NOT WORKING properly!
ray = GetMouseRay(GetMousePosition(), camera);
- // TODO: Check collision between ray and box
+ // Check collision between ray and box
+ collision = CheckCollisionRayBox(ray,
+ (Vector3){cubePosition.x - cubeSize.x / 2,cubePosition.y - cubeSize.y / 2,cubePosition.z - cubeSize.z / 2},
+ (Vector3){cubePosition.x + cubeSize.x / 2,cubePosition.y + cubeSize.y / 2,cubePosition.z + cubeSize.z / 2});
}
//----------------------------------------------------------------------------------
@@ -57,8 +63,8 @@ int main()
Begin3dMode(camera);
- DrawCube(cubePosition, 2, 2, 2, GRAY);
- DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY);
+ DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
+ DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
DrawGrid(10.0, 1.0);
@@ -67,6 +73,8 @@ int main()
End3dMode();
DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY);
+
+ if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
DrawFPS(10, 10);