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authorraysan5 <raysan5@gmail.com>2016-01-16 12:52:55 +0100
committerraysan5 <raysan5@gmail.com>2016-01-16 12:52:55 +0100
commit183795b8aa78fdf0b8064d72d77eaea8e7b6397b (patch)
tree1d18bec6a5510d3c225f05d09cc9649492cb4209 /examples/core_3d_picking.c
parent91e00431d48ad90602af30ee015922243cf975cd (diff)
downloadraylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.tar.gz
raylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.zip
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Diffstat (limited to 'examples/core_3d_picking.c')
-rw-r--r--examples/core_3d_picking.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c
index 0d6f4ac7..9a6cc138 100644
--- a/examples/core_3d_picking.c
+++ b/examples/core_3d_picking.c
@@ -21,10 +21,10 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
- Vector3 cubePosition = { 0.0, 1.0, 0.0 };
- Vector3 cubeSize = { 2.0, 2.0, 2.0 };
+ Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
+ Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
Ray ray; // Picking line ray
@@ -50,8 +50,8 @@ int main()
// Check collision between ray and box
collision = CheckCollisionRayBox(ray,
- (Vector3){cubePosition.x - cubeSize.x / 2,cubePosition.y - cubeSize.y / 2,cubePosition.z - cubeSize.z / 2},
- (Vector3){cubePosition.x + cubeSize.x / 2,cubePosition.y + cubeSize.y / 2,cubePosition.z + cubeSize.z / 2});
+ (Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
+ (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 });
}
//----------------------------------------------------------------------------------
@@ -65,10 +65,10 @@ int main()
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
-
- DrawGrid(10.0, 1.0);
DrawRay(ray, MAROON);
+
+ DrawGrid(10, 1.0f);
End3dMode();