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| author | Ray <raysan5@gmail.com> | 2015-08-31 01:16:34 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-08-31 01:16:34 +0200 |
| commit | 60194753d7b8abcdec3df2a502ccd29a1076bb7c (patch) | |
| tree | 47df863966fee50bd3a10d195c3f8274b4ed5ee6 /examples/core_3d_picking.c | |
| parent | 3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863 (diff) | |
| parent | 808aeabf4c2ab0828e4f7806b75d95dc1b5ab212 (diff) | |
| download | raylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.tar.gz raylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.zip | |
Merge pull request #26 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/core_3d_picking.c')
| -rw-r--r-- | examples/core_3d_picking.c | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c index a7a96fa9..13839070 100644 --- a/examples/core_3d_picking.c +++ b/examples/core_3d_picking.c @@ -2,10 +2,10 @@ * * raylib [core] example - Picking in 3d mode * -* This example has been created using raylib 1.0 (www.raylib.com) +* This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -23,23 +23,30 @@ int main() // Define the camera to look into our 3d world Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - Vector3 cubePosition = { 0.0, 0.0, 0.0 }; + Vector3 cubePosition = { 0.0, 1.0, 0.0 }; - Ray pickingLine; + Ray ray; // Picking line ray - SetCameraMode(CAMERA_FREE); + SetCameraMode(CAMERA_FREE); // Set a free camera mode + SetCameraPosition(camera.position); // Set internal camera position to match our camera position - SetTargetFPS(60); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - camera = UpdateCamera(0); + UpdateCamera(&camera); // Update internal camera and our camera - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pickingLine = GetMouseRay(GetMousePosition(), camera); + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + // NOTE: This function is NOT WORKING properly! + ray = GetMouseRay(GetMousePosition(), camera); + + // TODO: Check collision between ray and box + } //---------------------------------------------------------------------------------- // Draw @@ -50,14 +57,16 @@ int main() Begin3dMode(camera); - DrawCube(cubePosition, 2, 2, 2, RED); - DrawCubeWires(cubePosition, 2, 2, 2, MAROON); + DrawCube(cubePosition, 2, 2, 2, GRAY); + DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY); DrawGrid(10.0, 1.0); - DrawRay(pickingLine, MAROON); + DrawRay(ray, MAROON); End3dMode(); + + DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY); DrawFPS(10, 10); |
