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authorRay <raysan5@gmail.com>2015-08-31 01:16:34 +0200
committerRay <raysan5@gmail.com>2015-08-31 01:16:34 +0200
commit60194753d7b8abcdec3df2a502ccd29a1076bb7c (patch)
tree47df863966fee50bd3a10d195c3f8274b4ed5ee6 /examples/core_3d_picking.c
parent3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863 (diff)
parent808aeabf4c2ab0828e4f7806b75d95dc1b5ab212 (diff)
downloadraylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.tar.gz
raylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.zip
Merge pull request #26 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/core_3d_picking.c')
-rw-r--r--examples/core_3d_picking.c33
1 files changed, 21 insertions, 12 deletions
diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c
index a7a96fa9..13839070 100644
--- a/examples/core_3d_picking.c
+++ b/examples/core_3d_picking.c
@@ -2,10 +2,10 @@
*
* raylib [core] example - Picking in 3d mode
*
-* This example has been created using raylib 1.0 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -23,23 +23,30 @@ int main()
// Define the camera to look into our 3d world
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- Vector3 cubePosition = { 0.0, 0.0, 0.0 };
+ Vector3 cubePosition = { 0.0, 1.0, 0.0 };
- Ray pickingLine;
+ Ray ray; // Picking line ray
- SetCameraMode(CAMERA_FREE);
+ SetCameraMode(CAMERA_FREE); // Set a free camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- camera = UpdateCamera(0);
+ UpdateCamera(&camera); // Update internal camera and our camera
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pickingLine = GetMouseRay(GetMousePosition(), camera);
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ // NOTE: This function is NOT WORKING properly!
+ ray = GetMouseRay(GetMousePosition(), camera);
+
+ // TODO: Check collision between ray and box
+ }
//----------------------------------------------------------------------------------
// Draw
@@ -50,14 +57,16 @@ int main()
Begin3dMode(camera);
- DrawCube(cubePosition, 2, 2, 2, RED);
- DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
+ DrawCube(cubePosition, 2, 2, 2, GRAY);
+ DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY);
DrawGrid(10.0, 1.0);
- DrawRay(pickingLine, MAROON);
+ DrawRay(ray, MAROON);
End3dMode();
+
+ DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY);
DrawFPS(10, 10);