diff options
| author | raysan5 <raysan5@gmail.com> | 2015-08-28 14:16:28 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-08-28 14:16:28 +0200 |
| commit | ca402e9d360d519e37e2fb1d8073ebec56b0014c (patch) | |
| tree | f5b0c858c49e794add2006a1cc8ec094f1a0a950 /examples/core_3d_picking.c | |
| parent | 6ac5d3bc06913469f6e32f68a4c356e1c1da24b8 (diff) | |
| download | raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.tar.gz raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.zip | |
New examples added (with some resources)
Diffstat (limited to 'examples/core_3d_picking.c')
| -rw-r--r-- | examples/core_3d_picking.c | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c index a7a96fa9..056dcd65 100644 --- a/examples/core_3d_picking.c +++ b/examples/core_3d_picking.c @@ -2,7 +2,7 @@ * * raylib [core] example - Picking in 3d mode * -* This example has been created using raylib 1.0 (www.raylib.com) +* This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) @@ -23,23 +23,30 @@ int main() // Define the camera to look into our 3d world Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - Vector3 cubePosition = { 0.0, 0.0, 0.0 }; + Vector3 cubePosition = { 0.0, 1.0, 0.0 }; - Ray pickingLine; + Ray ray; // Picking line ray - SetCameraMode(CAMERA_FREE); + SetCameraMode(CAMERA_FREE); // Set a free camera mode + SetCameraPosition(camera.position); // Set internal camera position to match our camera position - SetTargetFPS(60); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - camera = UpdateCamera(0); + camera = UpdateCamera(0); // Update internal camera and our camera - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pickingLine = GetMouseRay(GetMousePosition(), camera); + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + // NOTE: This function is NOT WORKING properly! + ray = GetMouseRay(GetMousePosition(), camera); + + // TODO: Check collision between ray and box + } //---------------------------------------------------------------------------------- // Draw @@ -50,14 +57,16 @@ int main() Begin3dMode(camera); - DrawCube(cubePosition, 2, 2, 2, RED); - DrawCubeWires(cubePosition, 2, 2, 2, MAROON); + DrawCube(cubePosition, 2, 2, 2, GRAY); + DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY); DrawGrid(10.0, 1.0); - DrawRay(pickingLine, MAROON); + DrawRay(ray, MAROON); End3dMode(); + + DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY); DrawFPS(10, 10); |
