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authorvictorfisac <victorfisac@gmail.com>2016-05-30 19:59:21 +0200
committervictorfisac <victorfisac@gmail.com>2016-05-30 19:59:21 +0200
commit11cf455fe0d2c956043aa70f7d8256c4a339b430 (patch)
treeafcb06723fd9d4f4c0ae7b7d3e9a3f30e494ae1f /examples/core_basic_window.c
parentb0a0c5d4312d05d460cdd12f6af12321b0a55e66 (diff)
downloadraylib-11cf455fe0d2c956043aa70f7d8256c4a339b430.tar.gz
raylib-11cf455fe0d2c956043aa70f7d8256c4a339b430.zip
Standard Lighting (3/3)
- Added normal and specular maps to standard shader. - Added full tint attribute to standard shader and material data type. - Changed point light attenuation to radius.
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