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authorRay <raysan5@gmail.com>2014-09-21 14:05:04 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:05:04 +0200
commitd25b56f6d4e579563826413963b61608c7d31325 (patch)
treece043b041f2cfdddc50f89457779df06b486f50c /examples/core_basic_window.c
parent42b7b117104b957414c371871a724019b8d0b59a (diff)
downloadraylib-d25b56f6d4e579563826413963b61608c7d31325.tar.gz
raylib-d25b56f6d4e579563826413963b61608c7d31325.zip
Rename ex01_basic_window.c to core_basic_window.c
Diffstat (limited to 'examples/core_basic_window.c')
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1 files changed, 50 insertions, 0 deletions
diff --git a/examples/core_basic_window.c b/examples/core_basic_window.c
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+/*******************************************************************************************
+*
+* raylib example 01 - Basic Window
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib example 01a - basic window");
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}