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authorraysan5 <raysan5@gmail.com>2016-05-25 16:19:57 +0200
committerraysan5 <raysan5@gmail.com>2016-05-25 16:19:57 +0200
commitd53b6f4381485785f7ece3c8004449c20b60ae03 (patch)
treef754c8d81609d0b87ad636a7e6892a7a4653c1ad /examples/core_basic_window_web.c
parent48374c85dd9d05bcc86a277f64db018323ac5183 (diff)
downloadraylib-d53b6f4381485785f7ece3c8004449c20b60ae03.tar.gz
raylib-d53b6f4381485785f7ece3c8004449c20b60ae03.zip
Renamed shader variables (more generic names)
Now shader maps use a generic naming convention for any kind of texture maps (not only diffuse, normal or specular). Useful for custom shaders.
Diffstat (limited to 'examples/core_basic_window_web.c')
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