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| author | raysan5 <raysan5@gmail.com> | 2016-05-25 16:19:57 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-25 16:19:57 +0200 |
| commit | d53b6f4381485785f7ece3c8004449c20b60ae03 (patch) | |
| tree | f754c8d81609d0b87ad636a7e6892a7a4653c1ad /examples/core_basic_window_web.c | |
| parent | 48374c85dd9d05bcc86a277f64db018323ac5183 (diff) | |
| download | raylib-d53b6f4381485785f7ece3c8004449c20b60ae03.tar.gz raylib-d53b6f4381485785f7ece3c8004449c20b60ae03.zip | |
Renamed shader variables (more generic names)
Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders.
Diffstat (limited to 'examples/core_basic_window_web.c')
0 files changed, 0 insertions, 0 deletions
