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authorvictorfisac <victorfisac@gmail.com>2016-05-30 19:43:35 +0200
committervictorfisac <victorfisac@gmail.com>2016-05-30 19:43:35 +0200
commitf2d61d4043850e89b2d2cb7bacffe628aef0b981 (patch)
treed5adfcbccbf745c5e03880ca6c504fe8afe01670 /examples/core_basic_window_web.c
parent0ff26f527fbdb090beec341cc60b8bb38bdf2439 (diff)
downloadraylib-f2d61d4043850e89b2d2cb7bacffe628aef0b981.tar.gz
raylib-f2d61d4043850e89b2d2cb7bacffe628aef0b981.zip
Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute.
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