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| author | raysan5 <raysan5@gmail.com> | 2016-01-16 12:52:55 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-01-16 12:52:55 +0100 |
| commit | 183795b8aa78fdf0b8064d72d77eaea8e7b6397b (patch) | |
| tree | 1d18bec6a5510d3c225f05d09cc9649492cb4209 /examples/core_input_gamepad.c | |
| parent | 91e00431d48ad90602af30ee015922243cf975cd (diff) | |
| download | raylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.tar.gz raylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.zip | |
Review literals type
Diffstat (limited to 'examples/core_input_gamepad.c')
| -rw-r--r-- | examples/core_input_gamepad.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c index 64be4cd8..1de2d424 100644 --- a/examples/core_input_gamepad.c +++ b/examples/core_input_gamepad.c @@ -23,8 +23,8 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); - Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; - Vector2 gamepadMovement = { 0, 0 }; + Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; + Vector2 gamepadMovement = { 0.0f, 0.0f }; SetTargetFPS(60); // Set target frames-per-second //-------------------------------------------------------------------------------------- @@ -43,8 +43,8 @@ int main() if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) { - ballPosition.x = screenWidth/2; - ballPosition.y = screenHeight/2; + ballPosition.x = (float)screenWidth/2; + ballPosition.y = (float)screenHeight/2; } } //---------------------------------------------------------------------------------- |
