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authorraysan5 <raysan5@gmail.com>2014-09-29 23:41:05 +0200
committerraysan5 <raysan5@gmail.com>2014-09-29 23:41:05 +0200
commit51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch)
tree1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/core_input_gamepad.c
parente2ff32eb847f0332d546f51c442f336e0dc7b309 (diff)
downloadraylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz
raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/core_input_gamepad.c')
-rw-r--r--examples/core_input_gamepad.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c
index 9ce5b6ff..384ef989 100644
--- a/examples/core_input_gamepad.c
+++ b/examples/core_input_gamepad.c
@@ -20,15 +20,15 @@ int main()
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
-
+
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
-
+
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
Vector2 gamepadMovement = { 0, 0 };
SetTargetFPS(60); // Set target frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -37,10 +37,10 @@ int main()
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
{
gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1);
-
+
ballPosition.x += gamepadMovement.x;
ballPosition.y -= gamepadMovement.y;
-
+
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
{
ballPosition.x = screenWidth/2;
@@ -48,17 +48,17 @@ int main()
}
}
//----------------------------------------------------------------------------------
-
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
-
+
DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
-
+
DrawCircleV(ballPosition, 50, MAROON);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
@@ -67,6 +67,6 @@ int main()
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+
return 0;
} \ No newline at end of file