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authorRay <raysan5@gmail.com>2014-09-21 14:07:04 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:07:04 +0200
commit1989b9fcd994bcdfb3ade460d6f3804de8734db0 (patch)
treedbc5d260aeb30ab484f9d25bd62d2e20ae491b86 /examples/core_input_keys.c
parent34d0851f7974af6772ee8f7abcd1336693afc270 (diff)
downloadraylib-1989b9fcd994bcdfb3ade460d6f3804de8734db0.tar.gz
raylib-1989b9fcd994bcdfb3ade460d6f3804de8734db0.zip
Rename ex03a_input_keys.c to core_input_keys.c
Diffstat (limited to 'examples/core_input_keys.c')
-rw-r--r--examples/core_input_keys.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/examples/core_input_keys.c b/examples/core_input_keys.c
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+/*******************************************************************************************
+*
+* raylib example 03a - Keyboard input
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
+
+ InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input");
+
+ SetTargetFPS(60); // Set target frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8;
+ if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8;
+ if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8;
+ if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
+
+ DrawCircleV(ballPosition, 50, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}