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| author | Ray <raysan5@gmail.com> | 2014-09-21 14:07:04 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2014-09-21 14:07:04 +0200 |
| commit | 1989b9fcd994bcdfb3ade460d6f3804de8734db0 (patch) | |
| tree | dbc5d260aeb30ab484f9d25bd62d2e20ae491b86 /examples/core_input_keys.c | |
| parent | 34d0851f7974af6772ee8f7abcd1336693afc270 (diff) | |
| download | raylib-1989b9fcd994bcdfb3ade460d6f3804de8734db0.tar.gz raylib-1989b9fcd994bcdfb3ade460d6f3804de8734db0.zip | |
Rename ex03a_input_keys.c to core_input_keys.c
Diffstat (limited to 'examples/core_input_keys.c')
| -rw-r--r-- | examples/core_input_keys.c | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/examples/core_input_keys.c b/examples/core_input_keys.c new file mode 100644 index 00000000..5c9a4aa1 --- /dev/null +++ b/examples/core_input_keys.c @@ -0,0 +1,59 @@ +/******************************************************************************************* +* +* raylib example 03a - Keyboard input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; + + InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); + + SetTargetFPS(60); // Set target frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8; + if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8; + if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8; + if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
