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authorRay <raysan5@gmail.com>2016-06-30 00:26:56 +0200
committerRay <raysan5@gmail.com>2016-06-30 00:26:56 +0200
commitf88c95ce2d48730a7c4025a65d7b65402ffb8467 (patch)
tree85737da6eca3f5d5c4b10e66b683a3a30d3746e0 /examples/core_oculus_rift.c
parent308fcbb96cc6e8c40dc9402d61ca29025a515e8a (diff)
downloadraylib-f88c95ce2d48730a7c4025a65d7b65402ffb8467.tar.gz
raylib-f88c95ce2d48730a7c4025a65d7b65402ffb8467.zip
Updated examples and makefile
Diffstat (limited to 'examples/core_oculus_rift.c')
-rw-r--r--examples/core_oculus_rift.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c
index 95b89106..c073d3d6 100644
--- a/examples/core_oculus_rift.c
+++ b/examples/core_oculus_rift.c
@@ -34,7 +34,7 @@ int main()
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
- //SetTargetFPS(90); // Set our game to run at 90 frames-per-second
+ SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop