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| author | Ray <raysan5@gmail.com> | 2016-06-30 00:26:56 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-06-30 00:26:56 +0200 |
| commit | f88c95ce2d48730a7c4025a65d7b65402ffb8467 (patch) | |
| tree | 85737da6eca3f5d5c4b10e66b683a3a30d3746e0 /examples/core_oculus_rift.c | |
| parent | 308fcbb96cc6e8c40dc9402d61ca29025a515e8a (diff) | |
| download | raylib-f88c95ce2d48730a7c4025a65d7b65402ffb8467.tar.gz raylib-f88c95ce2d48730a7c4025a65d7b65402ffb8467.zip | |
Updated examples and makefile
Diffstat (limited to 'examples/core_oculus_rift.c')
| -rw-r--r-- | examples/core_oculus_rift.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c index 95b89106..c073d3d6 100644 --- a/examples/core_oculus_rift.c +++ b/examples/core_oculus_rift.c @@ -34,7 +34,7 @@ int main() Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - //SetTargetFPS(90); // Set our game to run at 90 frames-per-second + SetTargetFPS(90); // Set our game to run at 90 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop |
