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| author | raysan5 <raysan5@gmail.com> | 2013-11-23 19:08:59 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2013-11-23 19:08:59 +0100 |
| commit | df0c95952304efdc7740e4f2ce559ccedb203e76 (patch) | |
| tree | 175f2009b97cfb811737f547c7db55a587cd4f36 /examples/ex02b_basic_shapes.c | |
| parent | 0ae8fab83a193e3cba68409872cb8f660dbcc80c (diff) | |
| download | raylib-df0c95952304efdc7740e4f2ce559ccedb203e76.tar.gz raylib-df0c95952304efdc7740e4f2ce559ccedb203e76.zip | |
Renamed ex02b and added image placeholder
Diffstat (limited to 'examples/ex02b_basic_shapes.c')
| -rw-r--r-- | examples/ex02b_basic_shapes.c | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/examples/ex02b_basic_shapes.c b/examples/ex02b_basic_shapes.c new file mode 100644 index 00000000..5b9ad560 --- /dev/null +++ b/examples/ex02b_basic_shapes.c @@ -0,0 +1,73 @@ +/******************************************************************************************* +* +* raylib example 02b - Draw basic shapes 2d (rectangle, circle, line...) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + int screenWidth = 800; + int screenHeight = 450; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing"); + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + // TODO: Update your variables here + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // TODO: draw some shapes... with names... :P +/* + void DrawPixel(int posX, int posY, Color color); // Draw a pixel + void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) + void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line + void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) + void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle + void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle + void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) + void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline + void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle + void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle + void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle + void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) + void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline + void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle + void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline + void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points + void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines +*/ + DrawRectangle(screenWidth/4 - 50, screenHeight/2 - 100, 100, 100, GOLD); + DrawCircle(3*screenWidth/4, screenHeight/2 - 50, 50, MAROON); + + DrawText("_____", 320, 280, 50, 1, BLACK); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
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