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authorraysan5 <raysan5@gmail.com>2013-11-23 19:08:59 +0100
committerraysan5 <raysan5@gmail.com>2013-11-23 19:08:59 +0100
commitdf0c95952304efdc7740e4f2ce559ccedb203e76 (patch)
tree175f2009b97cfb811737f547c7db55a587cd4f36 /examples/ex02b_basic_shapes.c
parent0ae8fab83a193e3cba68409872cb8f660dbcc80c (diff)
downloadraylib-df0c95952304efdc7740e4f2ce559ccedb203e76.tar.gz
raylib-df0c95952304efdc7740e4f2ce559ccedb203e76.zip
Renamed ex02b and added image placeholder
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+/*******************************************************************************************
+*
+* raylib example 02b - Draw basic shapes 2d (rectangle, circle, line...)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing");
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //-----------------------------------------------------
+ // TODO: Update your variables here
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // TODO: draw some shapes... with names... :P
+/*
+ void DrawPixel(int posX, int posY, Color color); // Draw a pixel
+ void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
+ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
+ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
+ void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
+ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
+ void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
+ void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
+ void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
+ void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
+ void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
+ void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
+ void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
+ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
+ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
+ void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
+ void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines
+*/
+ DrawRectangle(screenWidth/4 - 50, screenHeight/2 - 100, 100, 100, GOLD);
+ DrawCircle(3*screenWidth/4, screenHeight/2 - 50, 50, MAROON);
+
+ DrawText("_____", 320, 280, 50, 1, BLACK);
+
+ EndDrawing();
+ //-----------------------------------------------------
+ }
+
+ // De-Initialization
+ //---------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file