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authorraysan5 <raysan5@gmail.com>2013-12-20 12:50:43 +0100
committerraysan5 <raysan5@gmail.com>2013-12-20 12:50:43 +0100
commit907fb14c797c3bfcf8c9e9d46c9280c056146088 (patch)
treea053a3ff8d221fa9196a99500f95c8f4ae3a2715 /examples/ex04b_texture_rectangle.c
parentb8f6705d126f3d80b74879abc6b4a88c0b9a8d74 (diff)
downloadraylib-907fb14c797c3bfcf8c9e9d46c9280c056146088.tar.gz
raylib-907fb14c797c3bfcf8c9e9d46c9280c056146088.zip
Updated examples ex02b and ex04b
Diffstat (limited to 'examples/ex04b_texture_rectangle.c')
-rw-r--r--examples/ex04b_texture_rectangle.c29
1 files changed, 23 insertions, 6 deletions
diff --git a/examples/ex04b_texture_rectangle.c b/examples/ex04b_texture_rectangle.c
index b7011d2a..32a35e98 100644
--- a/examples/ex04b_texture_rectangle.c
+++ b/examples/ex04b_texture_rectangle.c
@@ -17,11 +17,22 @@ int main()
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
+
+ const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
+ const char textLine2[] = "It comprises 512x512 pixels, and was originally cropped from the centerfold";
+ const char textLine3[] = "of November 1972 issue of Playboy magazine. The image is probably the most";
+ const char textLine4[] = "widely used test image for all sorts of image processing algorithms.";
InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
+ Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
+
+ Color halfTrans = WHITE;
+ halfTrans.a = 30;
+
+ Rectangle eyesRec = { 225, 240, 155, 50 };
+ Vector2 position = { 369, 241 };
//--------------------------------------------------------------------------------------
// Main game loop
@@ -38,11 +49,17 @@ int main()
ClearBackground(RAYWHITE);
- // TODO: Comming soon...
- // TIP: Use DrawTextureRec() function
-/*
-void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint);
-*/
+ DrawText("LENA", 220, 100, 20, PINK);
+
+ DrawTexture(texture, screenWidth/2 - 256, 0, halfTrans); // Draw background image
+
+ DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
+
+ DrawText(textLine1, 220, 140, 10, DARKGRAY);
+ DrawText(textLine2, 220, 160, 10, DARKGRAY);
+ DrawText(textLine3, 220, 180, 10, DARKGRAY);
+ DrawText(textLine4, 220, 200, 10, DARKGRAY);
+
EndDrawing();
//----------------------------------------------------------------------------------
}