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| author | Ray <raysan5@gmail.com> | 2014-09-21 14:08:41 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2014-09-21 14:08:41 +0200 |
| commit | a99ce2f306fb8407fd81479343609e77179f29d9 (patch) | |
| tree | b89e2bcc542706947c53c62cece8868117c8abc1 /examples/ex04b_texture_rectangle.c | |
| parent | 9d47934a0213f530cbc0cf68747d9220a41be882 (diff) | |
| download | raylib-a99ce2f306fb8407fd81479343609e77179f29d9.tar.gz raylib-a99ce2f306fb8407fd81479343609e77179f29d9.zip | |
Rename ex04b_texture_rectangle.c to textures_rectangle.c
Diffstat (limited to 'examples/ex04b_texture_rectangle.c')
| -rw-r--r-- | examples/ex04b_texture_rectangle.c | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/examples/ex04b_texture_rectangle.c b/examples/ex04b_texture_rectangle.c deleted file mode 100644 index 32a35e98..00000000 --- a/examples/ex04b_texture_rectangle.c +++ /dev/null @@ -1,75 +0,0 @@ -/******************************************************************************************* -* -* raylib example 04b - Texture loading and drawing a part defined by a rectangle -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - const char textLine1[] = "Lena image is a standard test image which has been in use since 1973."; - const char textLine2[] = "It comprises 512x512 pixels, and was originally cropped from the centerfold"; - const char textLine3[] = "of November 1972 issue of Playboy magazine. The image is probably the most"; - const char textLine4[] = "widely used test image for all sorts of image processing algorithms."; - - InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle"); - - // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading - - Color halfTrans = WHITE; - halfTrans.a = 30; - - Rectangle eyesRec = { 225, 240, 155, 50 }; - Vector2 position = { 369, 241 }; - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("LENA", 220, 100, 20, PINK); - - DrawTexture(texture, screenWidth/2 - 256, 0, halfTrans); // Draw background image - - DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image - - DrawText(textLine1, 220, 140, 10, DARKGRAY); - DrawText(textLine2, 220, 160, 10, DARKGRAY); - DrawText(textLine3, 220, 180, 10, DARKGRAY); - DrawText(textLine4, 220, 200, 10, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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