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authorRay <raysan5@gmail.com>2014-09-21 14:08:41 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:08:41 +0200
commita99ce2f306fb8407fd81479343609e77179f29d9 (patch)
treeb89e2bcc542706947c53c62cece8868117c8abc1 /examples/ex04b_texture_rectangle.c
parent9d47934a0213f530cbc0cf68747d9220a41be882 (diff)
downloadraylib-a99ce2f306fb8407fd81479343609e77179f29d9.tar.gz
raylib-a99ce2f306fb8407fd81479343609e77179f29d9.zip
Rename ex04b_texture_rectangle.c to textures_rectangle.c
Diffstat (limited to 'examples/ex04b_texture_rectangle.c')
-rw-r--r--examples/ex04b_texture_rectangle.c75
1 files changed, 0 insertions, 75 deletions
diff --git a/examples/ex04b_texture_rectangle.c b/examples/ex04b_texture_rectangle.c
deleted file mode 100644
index 32a35e98..00000000
--- a/examples/ex04b_texture_rectangle.c
+++ /dev/null
@@ -1,75 +0,0 @@
-/*******************************************************************************************
-*
-* raylib example 04b - Texture loading and drawing a part defined by a rectangle
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
- const char textLine2[] = "It comprises 512x512 pixels, and was originally cropped from the centerfold";
- const char textLine3[] = "of November 1972 issue of Playboy magazine. The image is probably the most";
- const char textLine4[] = "widely used test image for all sorts of image processing algorithms.";
-
- InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
-
- Color halfTrans = WHITE;
- halfTrans.a = 30;
-
- Rectangle eyesRec = { 225, 240, 155, 50 };
- Vector2 position = { 369, 241 };
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("LENA", 220, 100, 20, PINK);
-
- DrawTexture(texture, screenWidth/2 - 256, 0, halfTrans); // Draw background image
-
- DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
-
- DrawText(textLine1, 220, 140, 10, DARKGRAY);
- DrawText(textLine2, 220, 160, 10, DARKGRAY);
- DrawText(textLine3, 220, 180, 10, DARKGRAY);
- DrawText(textLine4, 220, 200, 10, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file