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| author | raysan5 <raysan5@gmail.com> | 2013-11-28 19:59:56 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2013-11-28 19:59:56 +0100 |
| commit | e9143b8a8d2eb439b01b94c00518db2b59ffb1e7 (patch) | |
| tree | 8539603494a773f852721da1d6f7b19bca0d8f64 /examples/ex04b_texture_rectangle.c | |
| parent | 818e79638b5ff14fdae9f6a162e596bf119f82c5 (diff) | |
| download | raylib-e9143b8a8d2eb439b01b94c00518db2b59ffb1e7.tar.gz raylib-e9143b8a8d2eb439b01b94c00518db2b59ffb1e7.zip | |
Added some functions and Updated examples
View CHANGELOG for details
Diffstat (limited to 'examples/ex04b_texture_rectangle.c')
| -rw-r--r-- | examples/ex04b_texture_rectangle.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/ex04b_texture_rectangle.c b/examples/ex04b_texture_rectangle.c index cca1a7c2..b7011d2a 100644 --- a/examples/ex04b_texture_rectangle.c +++ b/examples/ex04b_texture_rectangle.c @@ -13,27 +13,27 @@ int main() { + // Initialization + //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; - - // Initialization - //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading - //---------------------------------------------------------- + //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update - //----------------------------------------------------- + //---------------------------------------------------------------------------------- // TODO: Update your variables here - //----------------------------------------------------- + //---------------------------------------------------------------------------------- // Draw - //----------------------------------------------------- + //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); @@ -44,15 +44,15 @@ int main() void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint); */ EndDrawing(); - //----------------------------------------------------- + //---------------------------------------------------------------------------------- } // De-Initialization - //--------------------------------------------------------- + //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- + //-------------------------------------------------------------------------------------- return 0; }
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