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authorraysan5 <raysan5@gmail.com>2013-11-28 19:59:56 +0100
committerraysan5 <raysan5@gmail.com>2013-11-28 19:59:56 +0100
commite9143b8a8d2eb439b01b94c00518db2b59ffb1e7 (patch)
tree8539603494a773f852721da1d6f7b19bca0d8f64 /examples/ex04b_texture_rectangle.c
parent818e79638b5ff14fdae9f6a162e596bf119f82c5 (diff)
downloadraylib-e9143b8a8d2eb439b01b94c00518db2b59ffb1e7.tar.gz
raylib-e9143b8a8d2eb439b01b94c00518db2b59ffb1e7.zip
Added some functions and Updated examples
View CHANGELOG for details
Diffstat (limited to 'examples/ex04b_texture_rectangle.c')
-rw-r--r--examples/ex04b_texture_rectangle.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/ex04b_texture_rectangle.c b/examples/ex04b_texture_rectangle.c
index cca1a7c2..b7011d2a 100644
--- a/examples/ex04b_texture_rectangle.c
+++ b/examples/ex04b_texture_rectangle.c
@@ -13,27 +13,27 @@
int main()
{
+ // Initialization
+ //--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
-
- // Initialization
- //---------------------------------------------------------
+
InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
- //----------------------------------------------------------
+ //--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
// TODO: Update your variables here
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
// Draw
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
@@ -44,15 +44,15 @@ int main()
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint);
*/
EndDrawing();
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
}
// De-Initialization
- //---------------------------------------------------------
+ //--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
+ //--------------------------------------------------------------------------------------
return 0;
} \ No newline at end of file