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| author | raysan5 <raysan5@gmail.com> | 2013-11-24 20:30:05 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2013-11-24 20:30:05 +0100 |
| commit | 1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e (patch) | |
| tree | 0b1b8024e92772359a82c50e71f9f2cf7e7ffc21 /examples/ex06b_shape_select.c | |
| parent | 7b1f4bc24e6266259535fcd97a759c33dd9b115b (diff) | |
| download | raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.tar.gz raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.zip | |
Added some examples
Diffstat (limited to 'examples/ex06b_shape_select.c')
| -rw-r--r-- | examples/ex06b_shape_select.c | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/examples/ex06b_shape_select.c b/examples/ex06b_shape_select.c new file mode 100644 index 00000000..205e7efa --- /dev/null +++ b/examples/ex06b_shape_select.c @@ -0,0 +1,50 @@ +/******************************************************************************************* +* +* raylib example 06b - Shape selection by mouse (collision detection) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + int screenWidth = 800; + int screenHeight = 450; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 06b - shape selection"); + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + // TODO: Update your variables here + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // TODO: Comming soon... + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
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