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authorRay <raysan5@gmail.com>2018-05-11 18:14:51 +0200
committerRay <raysan5@gmail.com>2018-05-11 18:14:51 +0200
commit245704df723343fd274f77589164c6e9984aef8b (patch)
tree658186f23b7684ed46908db3f3ddf22f0fc83f5b /examples/models/models_obj_loading.c
parent07901711250dff5eceac27f0a4e802833fe24b6f (diff)
downloadraylib-245704df723343fd274f77589164c6e9984aef8b.tar.gz
raylib-245704df723343fd274f77589164c6e9984aef8b.zip
Reviewed examples
Diffstat (limited to 'examples/models/models_obj_loading.c')
-rw-r--r--examples/models/models_obj_loading.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c
index 4e9b2986..45eb3e98 100644
--- a/examples/models/models_obj_loading.c
+++ b/examples/models/models_obj_loading.c
@@ -22,11 +22,11 @@ int main()
// Define the camera to look into our 3d world
Camera camera = { 0 };
- camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
- camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
- camera.fovy = 45.0f;
- camera.type = CAMERA_PERSPECTIVE;
+ camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture