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authorRay <raysan5@gmail.com>2018-12-20 09:52:52 +0100
committerRay <raysan5@gmail.com>2018-12-20 09:52:52 +0100
commitc053de3c7def268a646ac8384cebc1c330b7ef8a (patch)
tree56740991372dc88f43067a3b746978312214abc0 /examples/models/models_obj_viewer.c
parentb6d2f9664525de8bfd1ad3188c010e774b470d04 (diff)
downloadraylib-c053de3c7def268a646ac8384cebc1c330b7ef8a.tar.gz
raylib-c053de3c7def268a646ac8384cebc1c330b7ef8a.zip
new example: models_obj_viewer
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+/*******************************************************************************************
+*
+* raylib [models] example - OBJ models viewer
+*
+* This example has been created using raylib 2.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <strings.h> // Required for: strcpy()
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib example - obj viewer");
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+
+ Model model = LoadModel("resources/models/turret.obj"); // Load default model obj
+ Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture
+ model.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
+
+ Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
+ BoundingBox bounds = MeshBoundingBox(model.mesh); // Set model bounds
+ bool selected = false; // Selected object flag
+
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
+
+ char objFilename[64] = "turret.obj";
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsFileDropped())
+ {
+ int count = 0;
+ char **droppedFiles = GetDroppedFiles(&count);
+
+ if (count == 1)
+ {
+ if (IsFileExtension(droppedFiles[0], ".obj"))
+ {
+ UnloadMesh(&model.mesh);
+ model.mesh = LoadMesh(droppedFiles[0]);
+ bounds = MeshBoundingBox(model.mesh);
+ }
+ else if (IsFileExtension(droppedFiles[0], ".png"))
+ {
+ UnloadTexture(texture);
+ texture = LoadTexture(droppedFiles[0]);
+ model.material.maps[MAP_DIFFUSE].texture = texture;
+ }
+
+ strcpy(objFilename, GetFileName(droppedFiles[0]));
+ }
+
+ ClearDroppedFiles(); // Clear internal buffers
+ }
+
+ UpdateCamera(&camera);
+
+ // Select model on mouse click
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ // Check collision between ray and box
+ if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
+ else selected = false;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
+
+ DrawGrid(20.0, 10.0); // Draw a grid
+
+ if (selected) DrawBoundingBox(bounds, GREEN);
+
+ EndMode3D();
+
+ DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY);
+ DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY);
+ DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY);
+ DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY);
+ DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY);
+
+ DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
+ DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY);
+ if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
+
+ DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadModel(model); // Unload model
+
+ ClearDroppedFiles(); // Clear internal buffers
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file