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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/models_box_collisions.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/models_box_collisions.lua')
-rw-r--r--examples/models_box_collisions.lua115
1 files changed, 0 insertions, 115 deletions
diff --git a/examples/models_box_collisions.lua b/examples/models_box_collisions.lua
deleted file mode 100644
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--- a/examples/models_box_collisions.lua
+++ /dev/null
@@ -1,115 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions")
-
--- Define the camera to look into our 3d world
-local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
-
-local playerPosition = Vector3(0.0, 1.0, 2.0)
-local playerSize = Vector3(1.0, 2.0, 1.0)
-local playerColor = GREEN
-
-local enemyBoxPos = Vector3(-4.0, 1.0, 0.0)
-local enemyBoxSize = Vector3(2.0, 2.0, 2.0)
-
-local enemySpherePos = Vector3(4.0, 0.0, 0.0)
-local enemySphereSize = 1.5
-
-local collision = false
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
-
- -- Move player
- if (IsKeyDown(KEY.RIGHT)) then playerPosition.x = playerPosition.x + 0.2
- elseif (IsKeyDown(KEY.LEFT)) then playerPosition.x = playerPosition.x - 0.2
- elseif (IsKeyDown(KEY.DOWN)) then playerPosition.z = playerPosition.z + 0.2
- elseif (IsKeyDown(KEY.UP)) then playerPosition.z = playerPosition.z - 0.2 end
-
- collision = false
-
- -- Check collisions player vs enemy-box
- if (CheckCollisionBoxes(
- BoundingBox(Vector3(playerPosition.x - playerSize.x/2,
- playerPosition.y - playerSize.y/2,
- playerPosition.z - playerSize.z/2),
- Vector3(playerPosition.x + playerSize.x/2,
- playerPosition.y + playerSize.y/2,
- playerPosition.z + playerSize.z/2)),
- BoundingBox(Vector3(enemyBoxPos.x - enemyBoxSize.x/2,
- enemyBoxPos.y - enemyBoxSize.y/2,
- enemyBoxPos.z - enemyBoxSize.z/2),
- Vector3(enemyBoxPos.x + enemyBoxSize.x/2,
- enemyBoxPos.y + enemyBoxSize.y/2,
- enemyBoxPos.z + enemyBoxSize.z/2)))) then collision = true
- end
-
- -- Check collisions player vs enemy-sphere
- if (CheckCollisionBoxSphere(
- BoundingBox(Vector3(playerPosition.x - playerSize.x/2,
- playerPosition.y - playerSize.y/2,
- playerPosition.z - playerSize.z/2),
- Vector3(playerPosition.x + playerSize.x/2,
- playerPosition.y + playerSize.y/2,
- playerPosition.z + playerSize.z/2)),
- enemySpherePos, enemySphereSize)) then collision = true
- end
-
- if (collision) then playerColor = RED
- else playerColor = GREEN end
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- -- Draw enemy-box
- DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY)
- DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY)
-
- -- Draw enemy-sphere
- DrawSphere(enemySpherePos, enemySphereSize, GRAY)
- DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY)
-
- -- Draw player
- DrawCubeV(playerPosition, playerSize, playerColor)
-
- DrawGrid(10, 1.0) -- Draw a grid
-
- End3dMode()
-
- DrawText("Move player with cursors to collide", 220, 40, 20, GRAY)
-
- DrawFPS(10, 10)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file