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authorRay <raysan5@gmail.com>2015-01-02 20:51:14 +0100
committerRay <raysan5@gmail.com>2015-01-02 20:51:14 +0100
commite6bc655d6acf69daeff084829cfee08aba9a71a8 (patch)
treef9eede4da1ca594dcf9181d2664fb89308130a27 /examples/models_cubesmap.c
parent061ee04cb524d39d3b4f1bd64b43a65f38ddabef (diff)
downloadraylib-e6bc655d6acf69daeff084829cfee08aba9a71a8.tar.gz
raylib-e6bc655d6acf69daeff084829cfee08aba9a71a8.zip
Rename models_cubesmap.c to models_cubicmap.c
Diffstat (limited to 'examples/models_cubesmap.c')
-rw-r--r--examples/models_cubesmap.c80
1 files changed, 0 insertions, 80 deletions
diff --git a/examples/models_cubesmap.c b/examples/models_cubesmap.c
deleted file mode 100644
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--- a/examples/models_cubesmap.c
+++ /dev/null
@@ -1,80 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [models] example - Cubesmap loading and drawing
-*
-* This example has been created using raylib 1.2 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM)
- Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM)
- Model map = LoadCubesmap(img); // Load cubesmap model
- SetModelTexture(&map, texture); // Bind texture to model
- Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
-
- UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f;
- else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f;
-
- if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f;
- else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModel(map, mapPosition, 1.0f, MAROON);
-
- DrawGrid(10.0, 1.0);
-
- DrawGizmo(mapPosition);
-
- End3dMode();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(map); // Unload model
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file