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| author | Ray <raysan5@gmail.com> | 2015-01-02 20:51:14 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-01-02 20:51:14 +0100 |
| commit | e6bc655d6acf69daeff084829cfee08aba9a71a8 (patch) | |
| tree | f9eede4da1ca594dcf9181d2664fb89308130a27 /examples/models_cubesmap.c | |
| parent | 061ee04cb524d39d3b4f1bd64b43a65f38ddabef (diff) | |
| download | raylib-e6bc655d6acf69daeff084829cfee08aba9a71a8.tar.gz raylib-e6bc655d6acf69daeff084829cfee08aba9a71a8.zip | |
Rename models_cubesmap.c to models_cubicmap.c
Diffstat (limited to 'examples/models_cubesmap.c')
| -rw-r--r-- | examples/models_cubesmap.c | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/examples/models_cubesmap.c b/examples/models_cubesmap.c deleted file mode 100644 index 580d67e6..00000000 --- a/examples/models_cubesmap.c +++ /dev/null @@ -1,80 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Cubesmap loading and drawing -* -* This example has been created using raylib 1.2 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); - - // Define the camera to look into our 3d world - Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM) - Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM) - Model map = LoadCubesmap(img); // Load cubesmap model - SetModelTexture(&map, texture); // Bind texture to model - Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position - - UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f; - else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f; - - if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f; - else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModel(map, mapPosition, 1.0f, MAROON); - - DrawGrid(10.0, 1.0); - - DrawGizmo(mapPosition); - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadModel(map); // Unload model - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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