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| author | raysan5 <raysan5@gmail.com> | 2015-08-28 14:16:28 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-08-28 14:16:28 +0200 |
| commit | ca402e9d360d519e37e2fb1d8073ebec56b0014c (patch) | |
| tree | f5b0c858c49e794add2006a1cc8ec094f1a0a950 /examples/models_cubicmap.c | |
| parent | 6ac5d3bc06913469f6e32f68a4c356e1c1da24b8 (diff) | |
| download | raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.tar.gz raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.zip | |
New examples added (with some resources)
Diffstat (limited to 'examples/models_cubicmap.c')
| -rw-r--r-- | examples/models_cubicmap.c | 42 |
1 files changed, 24 insertions, 18 deletions
diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c index 62f7b076..e1f2e7df 100644 --- a/examples/models_cubicmap.c +++ b/examples/models_cubicmap.c @@ -2,7 +2,7 @@ * * raylib [models] example - Cubicmap loading and drawing * -* This example has been created using raylib 1.2 (www.raylib.com) +* This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) @@ -21,15 +21,22 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); // Define the camera to look into our 3d world - Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + Camera camera = {{ 16.0, 14.0, 16.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - Image image = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM) - Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) + Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) + Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image) - SetModelTexture(&map, texture); // Bind texture to model - Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position + + // NOTE: By default each cube is mapped to one part of texture atlas + Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture + SetModelTexture(&map, texture); // Bind texture to map model + + Vector3 mapPosition = { -16, 0.0, -8 }; // Set model position UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM + + SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode + SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -39,11 +46,7 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f; - else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f; - - if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f; - else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f; + camera = UpdateCamera(0); // Update internal camera and our camera //---------------------------------------------------------------------------------- // Draw @@ -54,13 +57,15 @@ int main() Begin3dMode(camera); - DrawModel(map, mapPosition, 1.0f, MAROON); - - DrawGrid(10.0, 1.0); - - DrawGizmo(mapPosition); + DrawModel(map, mapPosition, 1.0f, WHITE); End3dMode(); + + DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); + DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); + + DrawText("cubicmap image used to", 658, 90, 10, GRAY); + DrawText("generate map 3d model", 658, 104, 10, GRAY); DrawFPS(10, 10); @@ -70,8 +75,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadModel(map); // Unload model + UnloadTexture(cubicmap); // Unload cubicmap texture + UnloadTexture(texture); // Unload map texture + UnloadModel(map); // Unload map model CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
