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| author | raysan5 <raysan5@gmail.com> | 2016-08-06 19:29:58 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-08-06 19:29:58 +0200 |
| commit | 865b216ebef8e62a19f3a264001ddf17601f95c5 (patch) | |
| tree | f31468099c8d85cf8767161c3e9c4b16391276d1 /examples/models_cubicmap.lua | |
| parent | 7f9513fbf41e9d340307fc0f9aeed8e5f4293a96 (diff) | |
| download | raylib-865b216ebef8e62a19f3a264001ddf17601f95c5.tar.gz raylib-865b216ebef8e62a19f3a264001ddf17601f95c5.zip | |
Updated Lua examples
Most of the examples already working! Only some of them still fail,
mostly related to data arrays...
Diffstat (limited to 'examples/models_cubicmap.lua')
| -rw-r--r-- | examples/models_cubicmap.lua | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/models_cubicmap.lua b/examples/models_cubicmap.lua index 53cb2c12..bae3bac2 100644 --- a/examples/models_cubicmap.lua +++ b/examples/models_cubicmap.lua @@ -32,17 +32,17 @@ local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y +SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position +SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update internal camera and our camera --------------------------------------------------------------------------------------- -- Draw |
