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authorvictorfisac <victorfisac@gmail.com>2016-11-01 23:11:36 +0100
committervictorfisac <victorfisac@gmail.com>2016-11-01 23:11:36 +0100
commit80f6b2f9635d8e4707b528337c39c0ba7bf9cf5f (patch)
treec9587d0b1e84a89a3e9c8acb1ae16a3aeede4f78 /examples/models_heightmap.c
parent2a158c47955d2d849e939152e0c174b02c500104 (diff)
parent64f67f6e9f414a54dfc3fb519b892ecd5517f2cf (diff)
downloadraylib-80f6b2f9635d8e4707b528337c39c0ba7bf9cf5f.tar.gz
raylib-80f6b2f9635d8e4707b528337c39c0ba7bf9cf5f.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/models_heightmap.c')
-rw-r--r--examples/models_heightmap.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c
index 90e5f5bb..10069e03 100644
--- a/examples/models_heightmap.c
+++ b/examples/models_heightmap.c
@@ -29,20 +29,19 @@ int main()
map.material.texDiffuse = texture; // Set map diffuse texture
Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!)
- UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
+ UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
- SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
+ SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw