aboutsummaryrefslogtreecommitdiff
path: root/examples/models_heightmap.c
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2015-08-30 17:46:37 +0200
committerraysan5 <raysan5@gmail.com>2015-08-30 17:46:37 +0200
commit32330801c96ad017de1334922a8a88f08811e6f4 (patch)
tree6d28ac760ef9198aba8ce3df0a87dbb9405fa231 /examples/models_heightmap.c
parent535b9e606f6571c5d4163481d077ae3d5a79f1b8 (diff)
downloadraylib-32330801c96ad017de1334922a8a88f08811e6f4.tar.gz
raylib-32330801c96ad017de1334922a8a88f08811e6f4.zip
Updates some examples
Diffstat (limited to 'examples/models_heightmap.c')
-rw-r--r--examples/models_heightmap.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c
index 7de31a8e..fec3f5e6 100644
--- a/examples/models_heightmap.c
+++ b/examples/models_heightmap.c
@@ -29,20 +29,20 @@ int main()
SetModelTexture(&map, texture); // Bind texture to model
Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!)
- UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
+ UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
- SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
+ SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- camera = UpdateCamera(0); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw