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authorRay <raysan5@gmail.com>2016-02-20 01:09:47 +0100
committerRay <raysan5@gmail.com>2016-02-20 01:09:47 +0100
commit4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf (patch)
treed9ee679c3b0bc5d4a20b31930994deb0e4c37948 /examples/models_heightmap.c
parentf582ab06add085594f2579ee6e7d625212abd204 (diff)
parent954ced21a42eb489ad382b4c00406a28778fee41 (diff)
downloadraylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.tar.gz
raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.zip
Merge pull request #83 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/models_heightmap.c')
-rw-r--r--examples/models_heightmap.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c
index fec3f5e6..f1da3301 100644
--- a/examples/models_heightmap.c
+++ b/examples/models_heightmap.c
@@ -21,13 +21,13 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
// Define our custom camera to look into our 3d world
- Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
- Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
- Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
- Model map = LoadHeightmap(image, 32); // Load heightmap model
- SetModelTexture(&map, texture); // Bind texture to model
- Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!)
+ Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
+ Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
+ Model map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size
+ SetModelTexture(&map, texture); // Bind texture to model
+ Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!)
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
@@ -54,7 +54,9 @@ int main()
Begin3dMode(camera);
// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
- DrawModel(map, mapPosition, 1/4.0f, RED);
+ DrawModel(map, mapPosition, 1.0f, RED);
+
+ DrawGrid(20, 1.0f);
End3dMode();