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| author | raysan5 <raysan5@gmail.com> | 2016-06-24 19:49:36 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-06-24 19:49:36 +0200 |
| commit | 5f7ac64c44543383b10ec6a56e5ec1db5706276e (patch) | |
| tree | 5605c0dcad2432f84494deaa527012c5e26eedb4 /examples/models_heightmap.c | |
| parent | b358402cb39d2b06a69be28e64b086a0f44b42f1 (diff) | |
| download | raylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.tar.gz raylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.zip | |
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
Diffstat (limited to 'examples/models_heightmap.c')
| -rw-r--r-- | examples/models_heightmap.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c index c8e5ff35..90e5f5bb 100644 --- a/examples/models_heightmap.c +++ b/examples/models_heightmap.c @@ -26,7 +26,7 @@ int main() Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) Model map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size - SetModelTexture(&map, texture); // Bind texture to model + map.material.texDiffuse = texture; // Set map diffuse texture Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!) UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM |
