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authorRay <raysan5@gmail.com>2015-08-31 01:16:34 +0200
committerRay <raysan5@gmail.com>2015-08-31 01:16:34 +0200
commit60194753d7b8abcdec3df2a502ccd29a1076bb7c (patch)
tree47df863966fee50bd3a10d195c3f8274b4ed5ee6 /examples/models_heightmap.c
parent3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863 (diff)
parent808aeabf4c2ab0828e4f7806b75d95dc1b5ab212 (diff)
downloadraylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.tar.gz
raylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.zip
Merge pull request #26 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/models_heightmap.c')
-rw-r--r--examples/models_heightmap.c33
1 files changed, 18 insertions, 15 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c
index a23656a5..fec3f5e6 100644
--- a/examples/models_heightmap.c
+++ b/examples/models_heightmap.c
@@ -2,10 +2,10 @@
*
* raylib [models] example - Heightmap loading and drawing
*
-* This example has been created using raylib 1.1 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -20,26 +20,29 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
- // Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ // Define our custom camera to look into our 3d world
+ Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
- Model map = LoadHeightmap(image, 4); // Load heightmap model
+ Model map = LoadHeightmap(image, 32); // Load heightmap model
SetModelTexture(&map, texture); // Bind texture to model
- Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position
+ Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!)
- UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
+ UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
+
+ SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- // ...
+ UpdateCamera(&camera); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw
@@ -50,13 +53,13 @@ int main()
Begin3dMode(camera);
- DrawModel(map, mapPosition, 0.5f, MAROON);
-
- DrawGrid(10.0, 1.0);
-
- DrawGizmo(mapPosition);
+ // NOTE: Model is scaled to 1/4 of its original size (128x128 units)
+ DrawModel(map, mapPosition, 1/4.0f, RED);
End3dMode();
+
+ DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
+ DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
DrawFPS(10, 10);