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authorRay <raysan5@gmail.com>2016-07-15 19:44:18 +0200
committerGitHub <noreply@github.com>2016-07-15 19:44:18 +0200
commita2794379a0e1e2ab1486888aaa710f65d492e0fc (patch)
treeacd8185cf8574ccba8fab46ccdbca30f9a3cd895 /examples/models_heightmap.c
parent1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf (diff)
parentfc19e24eba4358b3afb052f80425af4947b172d6 (diff)
downloadraylib-a2794379a0e1e2ab1486888aaa710f65d492e0fc.tar.gz
raylib-a2794379a0e1e2ab1486888aaa710f65d492e0fc.zip
Merge pull request #132 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/models_heightmap.c')
-rw-r--r--examples/models_heightmap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c
index c8e5ff35..90e5f5bb 100644
--- a/examples/models_heightmap.c
+++ b/examples/models_heightmap.c
@@ -26,7 +26,7 @@ int main()
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
Model map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size
- SetModelTexture(&map, texture); // Bind texture to model
+ map.material.texDiffuse = texture; // Set map diffuse texture
Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!)
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM