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| author | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
| commit | 5ecb6801fa5bf4f59a4459adfda922169523567f (patch) | |
| tree | 0516a772c0efaccfb9980b5d6620b903ffddc1b2 /examples/models_obj_loading.c | |
| parent | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff) | |
| download | raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip | |
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
Diffstat (limited to 'examples/models_obj_loading.c')
| -rw-r--r-- | examples/models_obj_loading.c | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c index 90bccf8a..3c2da62f 100644 --- a/examples/models_obj_loading.c +++ b/examples/models_obj_loading.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 07c - Load and draw a 3d model (OBJ) +* raylib [models] example - Load and draw a 3d model (OBJ) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -18,18 +18,17 @@ int main() int screenWidth = 800; int screenHeight = 450; - Vector3 position = { 0.0, 0.0, 0.0 }; - + InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); + // Define the camera to look into our 3d world Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models"); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - - Texture2D texture = LoadTexture("resources/catsham.png"); - Model cat = LoadModel("resources/cat.obj"); - SetModelTexture(&cat, texture); // Link texture to model + + Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture + Model cat = LoadModel("resources/cat.obj"); // Load OBJ model + SetModelTexture(&cat, texture); // Bind texture to model + Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -37,10 +36,10 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; - if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; - if (IsKeyDown(KEY_UP)) position.z -= 0.2; - if (IsKeyDown(KEY_DOWN)) position.z += 0.2; + if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2; + if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2; + if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; + if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; //---------------------------------------------------------------------------------- // Draw @@ -51,11 +50,11 @@ int main() Begin3dMode(camera); - DrawModel(cat, position, 0.1f, WHITE); // Draw 3d model with texture + DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture DrawGrid(10.0, 1.0); // Draw a grid - DrawGizmo(position); + DrawGizmo(catPosition); // Draw gizmo End3dMode(); @@ -74,4 +73,4 @@ int main() //-------------------------------------------------------------------------------------- return 0; -} +}
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