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authorvictorfisac <victorfisac@gmail.com>2015-12-21 17:25:22 +0100
committervictorfisac <victorfisac@gmail.com>2015-12-21 17:25:22 +0100
commit1bcb5ddd505e5c4bdac6f254e931e9c3145be88d (patch)
treec71c012feda413d4134a4dd8ac5e7e2bd45b9c61 /examples/physics_basic_rigidbody.c
parent4db2da91850fcc55ec08df253e533e236eb91451 (diff)
downloadraylib-1bcb5ddd505e5c4bdac6f254e931e9c3145be88d.tar.gz
raylib-1bcb5ddd505e5c4bdac6f254e931e9c3145be88d.zip
Added lighting engine module
- New lighting engine module which contains new data types Light and Material. These data types and functions facilitates making a basic 3D iluminated program with a light and a model. - Added lighting engine module example (currently included in raylib.h; it might be compiled by separate and include lighting.h in game source C file). - Corrected some opengl defines control structures and added some TODO to fix raylib-opengl 1.1 source build (note: now source can be compiled without errors, but rlglReadPixels() won't work properly). Note: most of functions of phong version 330 shader are not in v100 shaders, so I couldn't write a version 100 phong shader. These functions are included from version 150.
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