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| author | raysan5 <raysan5@gmail.com> | 2016-06-09 20:02:42 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-06-09 20:02:42 +0200 |
| commit | 3c1be60c6615fdcf8d2e3ddec2c9d7de8174b280 (patch) | |
| tree | d517180a95308e3dd8982795ecf9a52ec6e847b5 /examples/physics_forces.c | |
| parent | 5f4449f0a199ae2f1750eb60f2fcc4dd8c41ab79 (diff) | |
| download | raylib-3c1be60c6615fdcf8d2e3ddec2c9d7de8174b280.tar.gz raylib-3c1be60c6615fdcf8d2e3ddec2c9d7de8174b280.zip | |
Updated examples for new physac header-only
Diffstat (limited to 'examples/physics_forces.c')
| -rw-r--r-- | examples/physics_forces.c | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/examples/physics_forces.c b/examples/physics_forces.c index f4eefa05..3e90a21d 100644 --- a/examples/physics_forces.c +++ b/examples/physics_forces.c @@ -10,15 +10,15 @@ ********************************************************************************************/ #include "raylib.h" -#include "math.h" + +#define PHYSAC_IMPLEMENTATION +#include "physac.h" #define FORCE_AMOUNT 5.0f #define FORCE_RADIUS 150 #define LINE_LENGTH 75 #define TRIANGLE_LENGTH 12 -void DrawRigidbodyCircle(PhysicObject obj, Color color); - int main() { // Initialization @@ -27,29 +27,28 @@ int main() int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [physac] example - forces"); - InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module - SetTargetFPS(60); + InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module // Global variables Vector2 mousePosition; bool isDebug = false; // Create rectangle physic objects - PhysicObject rectangles[3]; + PhysicBody rectangles[3]; for (int i = 0; i < 3; i++) { - rectangles[i] = CreatePhysicObject((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/3) : (screenHeight/1.5f)) }, 0.0f, (Vector2){ 50, 50 }); + rectangles[i] = CreatePhysicBody((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/3) : (screenHeight/1.5f)) }, 0.0f, (Vector2){ 50, 50 }); rectangles[i]->rigidbody.enabled = true; // Enable physic object rigidbody behaviour rectangles[i]->rigidbody.friction = 0.1f; } // Create circles physic objects // NOTE: when creating circle physic objects, transform.scale must be { 0, 0 } and object radius must be defined in collider.radius and use this value to draw the circle. - PhysicObject circles[3]; + PhysicBody circles[3]; for (int i = 0; i < 3; i++) { - circles[i] = CreatePhysicObject((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/1.5f) : (screenHeight/4)) }, 0.0f, (Vector2){ 0, 0 }); + circles[i] = CreatePhysicBody((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/1.5f) : (screenHeight/4)) }, 0.0f, (Vector2){ 0, 0 }); circles[i]->rigidbody.enabled = true; // Enable physic object rigidbody behaviour circles[i]->rigidbody.friction = 0.1f; circles[i]->collider.type = COLLIDER_CIRCLE; @@ -57,11 +56,12 @@ int main() } // Create walls physic objects - PhysicObject leftWall = CreatePhysicObject((Vector2){ -25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight }); - PhysicObject rightWall = CreatePhysicObject((Vector2){ screenWidth + 25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight }); - PhysicObject topWall = CreatePhysicObject((Vector2){ screenWidth/2, -25 }, 0.0f, (Vector2){ screenWidth, 50 }); - PhysicObject bottomWall = CreatePhysicObject((Vector2){ screenWidth/2, screenHeight + 25 }, 0.0f, (Vector2){ screenWidth, 50 }); + PhysicBody leftWall = CreatePhysicBody((Vector2){ -25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight }); + PhysicBody rightWall = CreatePhysicBody((Vector2){ screenWidth + 25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight }); + PhysicBody topWall = CreatePhysicBody((Vector2){ screenWidth/2, -25 }, 0.0f, (Vector2){ screenWidth, 50 }); + PhysicBody bottomWall = CreatePhysicBody((Vector2){ screenWidth/2, screenHeight + 25 }, 0.0f, (Vector2){ screenWidth, 50 }); + SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop @@ -175,6 +175,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- ClosePhysics(); // Unitialize physics module + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
