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authorraysan5 <raysan5@gmail.com>2015-05-04 23:46:31 +0200
committerraysan5 <raysan5@gmail.com>2015-05-04 23:46:31 +0200
commiteae98e1c34512579d69966c99713bd0c45bfcb50 (patch)
tree86b224238a9a017d45e5267b59f755b1c6dfbd1a /examples/resources/shaders/base.vs
parentba257b09f55f240ec48200383fe49ca4bf3e1cab (diff)
downloadraylib-eae98e1c34512579d69966c99713bd0c45bfcb50.tar.gz
raylib-eae98e1c34512579d69966c99713bd0c45bfcb50.zip
Big batch of changes, check description:
- Camera system moved to a separate module [camera.c] - WIP: Added customization functions for camera controls - Added custom shaders support on batch drawing - Complete redesign of textures module to support multiple texture formats (compressed and uncompressed)
Diffstat (limited to 'examples/resources/shaders/base.vs')
-rw-r--r--examples/resources/shaders/base.vs19
1 files changed, 19 insertions, 0 deletions
diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs
new file mode 100644
index 00000000..78e543b7
--- /dev/null
+++ b/examples/resources/shaders/base.vs
@@ -0,0 +1,19 @@
+#version 110
+
+attribute vec3 vertexPosition;
+attribute vec2 vertexTexCoord;
+attribute vec4 vertexColor;
+
+uniform mat4 projectionMatrix;
+uniform mat4 modelviewMatrix;
+
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+void main()
+{
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+
+ gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
+} \ No newline at end of file