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authorRay <raysan5@gmail.com>2016-05-17 00:39:56 +0200
committerRay <raysan5@gmail.com>2016-05-17 00:39:56 +0200
commit0e29aa2951fe11e9d0fabec2182ed6309fce37bb (patch)
tree1b93a694de0babedbf23f884e75a098eca210c52 /examples/resources/shaders/glsl330/bloom.fs
parentd84f922372622276caab0764ae209decc39a8bdb (diff)
downloadraylib-0e29aa2951fe11e9d0fabec2182ed6309fce37bb.tar.gz
raylib-0e29aa2951fe11e9d0fabec2182ed6309fce37bb.zip
Corrected function name
texture2D() is deprecated on GLSL 330
Diffstat (limited to 'examples/resources/shaders/glsl330/bloom.fs')
-rw-r--r--examples/resources/shaders/glsl330/bloom.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/resources/shaders/glsl330/bloom.fs b/examples/resources/shaders/glsl330/bloom.fs
index c8cb0d32..47ddee30 100644
--- a/examples/resources/shaders/glsl330/bloom.fs
+++ b/examples/resources/shaders/glsl330/bloom.fs
@@ -22,7 +22,7 @@ void main()
{
for (int j = -3; j < 3; j++)
{
- sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
+ sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
}
}