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| author | Ray <raysan5@gmail.com> | 2016-05-17 00:39:56 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-05-17 00:39:56 +0200 |
| commit | 0e29aa2951fe11e9d0fabec2182ed6309fce37bb (patch) | |
| tree | 1b93a694de0babedbf23f884e75a098eca210c52 /examples/resources/shaders/glsl330/bloom.fs | |
| parent | d84f922372622276caab0764ae209decc39a8bdb (diff) | |
| download | raylib-0e29aa2951fe11e9d0fabec2182ed6309fce37bb.tar.gz raylib-0e29aa2951fe11e9d0fabec2182ed6309fce37bb.zip | |
Corrected function name
texture2D() is deprecated on GLSL 330
Diffstat (limited to 'examples/resources/shaders/glsl330/bloom.fs')
| -rw-r--r-- | examples/resources/shaders/glsl330/bloom.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/resources/shaders/glsl330/bloom.fs b/examples/resources/shaders/glsl330/bloom.fs index c8cb0d32..47ddee30 100644 --- a/examples/resources/shaders/glsl330/bloom.fs +++ b/examples/resources/shaders/glsl330/bloom.fs @@ -22,7 +22,7 @@ void main() { for (int j = -3; j < 3; j++) { - sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25; + sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25; } } |
