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| author | raysan5 <raysan5@gmail.com> | 2016-05-18 12:04:27 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-18 12:04:27 +0200 |
| commit | bc08271da3e68d2880f4ef712c13e88b99f1021d (patch) | |
| tree | a2b3fb728de4984a12b97728491205613e3c951b /examples/resources/shaders/glsl330/swirl.fs | |
| parent | 0e29aa2951fe11e9d0fabec2182ed6309fce37bb (diff) | |
| download | raylib-bc08271da3e68d2880f4ef712c13e88b99f1021d.tar.gz raylib-bc08271da3e68d2880f4ef712c13e88b99f1021d.zip | |
Updated shaders with comments
Diffstat (limited to 'examples/resources/shaders/glsl330/swirl.fs')
| -rw-r--r-- | examples/resources/shaders/glsl330/swirl.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/resources/shaders/glsl330/swirl.fs b/examples/resources/shaders/glsl330/swirl.fs index da098754..80c16cc9 100644 --- a/examples/resources/shaders/glsl330/swirl.fs +++ b/examples/resources/shaders/glsl330/swirl.fs @@ -21,7 +21,7 @@ float angle = 0.8; uniform vec2 center = vec2(200.0, 200.0); -void main (void) +void main() { vec2 texSize = vec2(renderWidth, renderHeight); vec2 tc = fragTexCoord*texSize; |
