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| author | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
| commit | 77558eec0caf0736fa36c96b5807d928317d3dd7 (patch) | |
| tree | 860d9e77d27729fa2572aa8207d77f8def083ccd /examples/resources/shaders/grayscale.fs | |
| parent | 858ccb350dab317483bf58a5852f88df0a49a7b2 (diff) | |
| parent | d05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff) | |
| download | raylib-1.3.0.tar.gz raylib-1.3.0.zip | |
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'examples/resources/shaders/grayscale.fs')
| -rw-r--r-- | examples/resources/shaders/grayscale.fs | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/examples/resources/shaders/grayscale.fs b/examples/resources/shaders/grayscale.fs index 1b778871..38337e00 100644 --- a/examples/resources/shaders/grayscale.fs +++ b/examples/resources/shaders/grayscale.fs @@ -1,15 +1,20 @@ -#version 110 +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; uniform sampler2D texture0; -varying vec2 fragTexCoord; -varying vec4 fragColor; +uniform vec4 tintColor; + +// NOTE: Add here your custom variables void main() { - vec4 base = texture2D(texture0, fragTexCoord)*fragColor; - + vec4 base = texture2D(texture0, fragTexCoord)*tintColor; + // Convert to grayscale using NTSC conversion weights float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); - gl_FragColor = vec4(gray, gray, gray, base.a); + fragColor = vec4(gray, gray, gray, tintColor.a); }
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