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authorraysan5 <raysan5@gmail.com>2016-01-16 12:52:55 +0100
committerraysan5 <raysan5@gmail.com>2016-01-16 12:52:55 +0100
commit183795b8aa78fdf0b8064d72d77eaea8e7b6397b (patch)
tree1d18bec6a5510d3c225f05d09cc9649492cb4209 /examples/resources/shaders/phong.vs
parent91e00431d48ad90602af30ee015922243cf975cd (diff)
downloadraylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.tar.gz
raylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.zip
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Diffstat (limited to 'examples/resources/shaders/phong.vs')
-rw-r--r--examples/resources/shaders/phong.vs5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/resources/shaders/phong.vs b/examples/resources/shaders/phong.vs
index c6ef77de..ee6d34bf 100644
--- a/examples/resources/shaders/phong.vs
+++ b/examples/resources/shaders/phong.vs
@@ -7,7 +7,6 @@ in vec3 vertexNormal;
// Projection and model data
uniform mat4 mvpMatrix;
-
uniform mat4 modelMatrix;
// Attributes to fragment shader
@@ -21,8 +20,8 @@ void main()
// Calculate view vector normal from model
mat3 normalMatrix = transpose(inverse(mat3(modelMatrix)));
- fragNormal = normalize(normalMatrix * vertexNormal);
+ fragNormal = normalize(normalMatrix*vertexNormal);
// Calculate final vertex position
- gl_Position = projectionMatrix * modelviewMatrix * vec4(vertexPosition, 1.0);
+ gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
} \ No newline at end of file