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authorraysan5 <raysan5@gmail.com>2016-01-13 17:13:28 +0100
committerraysan5 <raysan5@gmail.com>2016-01-13 17:13:28 +0100
commitfb6ef2c2f4fe22552908d339cda541453e43faec (patch)
tree53d86522f6f1a5256e097a2e7bc82ce3e0101526 /examples/resources/shaders/phong.vs
parentbb49102a4b5ae7bf6a34b437b133e8c5e3557f8d (diff)
downloadraylib-fb6ef2c2f4fe22552908d339cda541453e43faec.tar.gz
raylib-fb6ef2c2f4fe22552908d339cda541453e43faec.zip
Vertex shaders optimization
Diffstat (limited to 'examples/resources/shaders/phong.vs')
-rw-r--r--examples/resources/shaders/phong.vs4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/resources/shaders/phong.vs b/examples/resources/shaders/phong.vs
index 25163902..c6ef77de 100644
--- a/examples/resources/shaders/phong.vs
+++ b/examples/resources/shaders/phong.vs
@@ -6,8 +6,8 @@ in vec2 vertexTexCoord;
in vec3 vertexNormal;
// Projection and model data
-uniform mat4 projectionMatrix;
-uniform mat4 modelviewMatrix;
+uniform mat4 mvpMatrix;
+
uniform mat4 modelMatrix;
// Attributes to fragment shader