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| author | Ray <raysan5@gmail.com> | 2015-07-03 20:49:16 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-07-03 20:49:16 +0200 |
| commit | a59433e7a3b22d5ded7505689fb44f1927194077 (patch) | |
| tree | 4e75d2a6213b0b799b3ea12c677986158905bff4 /examples/resources | |
| parent | cae6f3c613794e5e02233aa1590eb1ea9a8239cd (diff) | |
| parent | cd08ae7b858b62b341aebc86a7a4e915447c9423 (diff) | |
| download | raylib-a59433e7a3b22d5ded7505689fb44f1927194077.tar.gz raylib-a59433e7a3b22d5ded7505689fb44f1927194077.zip | |
Merge pull request #23 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'examples/resources')
| -rw-r--r-- | examples/resources/shaders/base.vs | 19 | ||||
| -rw-r--r-- | examples/resources/shaders/custom.fs | 16 | ||||
| -rw-r--r-- | examples/resources/shaders/custom.vs | 16 | ||||
| -rw-r--r-- | examples/resources/shaders/grayscale.fs | 15 |
4 files changed, 66 insertions, 0 deletions
diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/base.vs new file mode 100644 index 00000000..78e543b7 --- /dev/null +++ b/examples/resources/shaders/base.vs @@ -0,0 +1,19 @@ +#version 110 + +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec4 vertexColor; + +uniform mat4 projectionMatrix; +uniform mat4 modelviewMatrix; + +varying vec2 fragTexCoord; +varying vec4 fragColor; + +void main() +{ + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + + gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0); +}
\ No newline at end of file diff --git a/examples/resources/shaders/custom.fs b/examples/resources/shaders/custom.fs new file mode 100644 index 00000000..1e53933b --- /dev/null +++ b/examples/resources/shaders/custom.fs @@ -0,0 +1,16 @@ +#version 330 + +uniform sampler2D texture0; +varying vec2 fragTexCoord; + +uniform vec4 tintColor; + +void main() +{ + vec4 base = texture2D(texture0, fragTexCoord)*tintColor; + + // Convert to grayscale using NTSC conversion weights + float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); + + gl_FragColor = vec4(gray, gray, gray, tintColor.a); +}
\ No newline at end of file diff --git a/examples/resources/shaders/custom.vs b/examples/resources/shaders/custom.vs new file mode 100644 index 00000000..629c954d --- /dev/null +++ b/examples/resources/shaders/custom.vs @@ -0,0 +1,16 @@ +#version 330 + +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec3 vertexNormal; + +uniform mat4 projectionMatrix; +uniform mat4 modelviewMatrix; + +varying vec2 fragTexCoord; + +void main() +{ + fragTexCoord = vertexTexCoord; + gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0); +}
\ No newline at end of file diff --git a/examples/resources/shaders/grayscale.fs b/examples/resources/shaders/grayscale.fs new file mode 100644 index 00000000..1b778871 --- /dev/null +++ b/examples/resources/shaders/grayscale.fs @@ -0,0 +1,15 @@ +#version 110 + +uniform sampler2D texture0; +varying vec2 fragTexCoord; +varying vec4 fragColor; + +void main() +{ + vec4 base = texture2D(texture0, fragTexCoord)*fragColor; + + // Convert to grayscale using NTSC conversion weights + float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); + + gl_FragColor = vec4(gray, gray, gray, base.a); +}
\ No newline at end of file |
