aboutsummaryrefslogtreecommitdiff
path: root/examples/shaders_model_shader.c
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2016-04-07 12:32:32 +0200
committerraysan5 <raysan5@gmail.com>2016-04-07 12:32:32 +0200
commit1d545449bb19148b45d2d92f213e1001a8eb527c (patch)
tree3e9627f74717b957521202fb17c316e936301bbb /examples/shaders_model_shader.c
parent78b502b0bf1ee796d86837c611150ed5f8d58fd2 (diff)
downloadraylib-1d545449bb19148b45d2d92f213e1001a8eb527c.tar.gz
raylib-1d545449bb19148b45d2d92f213e1001a8eb527c.zip
Reviewed shaders and added comments
Diffstat (limited to 'examples/shaders_model_shader.c')
-rw-r--r--examples/shaders_model_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c
index a10ec235..b302f631 100644
--- a/examples/shaders_model_shader.c
+++ b/examples/shaders_model_shader.c
@@ -34,8 +34,8 @@ int main()
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
- Shader shader = LoadShader("resources/shaders/base.vs",
- "resources/shaders/grayscale.fs"); // Load model shader
+ Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
+ "resources/shaders/glsl330/grayscale.fs"); // Load model shader
SetModelShader(&dwarf, shader); // Set shader effect to 3d model
SetModelTexture(&dwarf, texture); // Bind texture to model