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| author | raysan5 <raysan5@gmail.com> | 2016-04-07 12:32:32 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-04-07 12:32:32 +0200 |
| commit | 1d545449bb19148b45d2d92f213e1001a8eb527c (patch) | |
| tree | 3e9627f74717b957521202fb17c316e936301bbb /examples/shaders_model_shader.c | |
| parent | 78b502b0bf1ee796d86837c611150ed5f8d58fd2 (diff) | |
| download | raylib-1d545449bb19148b45d2d92f213e1001a8eb527c.tar.gz raylib-1d545449bb19148b45d2d92f213e1001a8eb527c.zip | |
Reviewed shaders and added comments
Diffstat (limited to 'examples/shaders_model_shader.c')
| -rw-r--r-- | examples/shaders_model_shader.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c index a10ec235..b302f631 100644 --- a/examples/shaders_model_shader.c +++ b/examples/shaders_model_shader.c @@ -34,8 +34,8 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture - Shader shader = LoadShader("resources/shaders/base.vs", - "resources/shaders/grayscale.fs"); // Load model shader + Shader shader = LoadShader("resources/shaders/glsl330/base.vs", + "resources/shaders/glsl330/grayscale.fs"); // Load model shader SetModelShader(&dwarf, shader); // Set shader effect to 3d model SetModelTexture(&dwarf, texture); // Bind texture to model |
