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| author | raysan5 <raysan5@gmail.com> | 2016-04-01 10:39:33 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-04-01 10:39:33 +0200 |
| commit | 06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb (patch) | |
| tree | 588520d9c1f4620a8a1e362f165a9214afe5d9e4 /examples/shaders_postprocessing.c | |
| parent | 108055cd62bdc792e685db5c5640e6d70259b067 (diff) | |
| download | raylib-06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb.tar.gz raylib-06a8d7eb06e1573d5cce991ca39f6cb1067ea6fb.zip | |
Remove old postprocessing system
Diffstat (limited to 'examples/shaders_postprocessing.c')
| -rw-r--r-- | examples/shaders_postprocessing.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c index fabf5131..0bcd5156 100644 --- a/examples/shaders_postprocessing.c +++ b/examples/shaders_postprocessing.c @@ -41,10 +41,7 @@ int main() Shader shader = LoadShader("resources/shaders/base.vs", "resources/shaders/bloom.fs"); // Load postpro shader - // NOTE: Old postprocessing system is not flexible enough despite being very easy to use - //SetPostproShader(shader); // Set fullscreen postprocessing shader - - // New postprocessing system let the user create multiple RenderTexture2D and perform multiple render passes + // Create a RenderTexture2D to be used for render to texture RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); // Setup orbital camera @@ -69,7 +66,7 @@ int main() ClearBackground(RAYWHITE); - BeginTextureMode(target); // Enable render to texture RenderTexture2D + BeginTextureMode(target); // Enable drawing to texture Begin3dMode(camera); |
