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authorraysan5 <raysan5@gmail.com>2016-03-05 13:05:45 +0100
committerraysan5 <raysan5@gmail.com>2016-03-05 13:05:45 +0100
commitd8bd8634ab7d5179cb1481206176af1f8e592e75 (patch)
tree1b22e39d70514808acbef6f7b2dcd2d5a50f3346 /examples/shaders_postprocessing.c
parentdcbf2a0e0c904870ac3ac59a3623a3954ab0243f (diff)
downloadraylib-d8bd8634ab7d5179cb1481206176af1f8e592e75.tar.gz
raylib-d8bd8634ab7d5179cb1481206176af1f8e592e75.zip
3d Camera: Added support for field-of-view Y
Diffstat (limited to 'examples/shaders_postprocessing.c')
-rw-r--r--examples/shaders_postprocessing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c
index 0f851658..44829648 100644
--- a/examples/shaders_postprocessing.c
+++ b/examples/shaders_postprocessing.c
@@ -30,7 +30,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader");
// Define the camera to look into our 3d world
- Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
+ Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture