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| author | Ray <raysan5@gmail.com> | 2016-11-22 12:15:58 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-11-22 12:15:58 +0100 |
| commit | b8481369f7209804d70220a29ba2efbd6171d7a9 (patch) | |
| tree | f85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/shaders_postprocessing.lua | |
| parent | f1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff) | |
| download | raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip | |
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/shaders_postprocessing.lua')
| -rw-r--r-- | examples/shaders_postprocessing.lua | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/examples/shaders_postprocessing.lua b/examples/shaders_postprocessing.lua index f20f31ec..7dfac816 100644 --- a/examples/shaders_postprocessing.lua +++ b/examples/shaders_postprocessing.lua @@ -41,18 +41,16 @@ local shader = LoadShader("resources/shaders/glsl330/base.vs", local target = LoadRenderTexture(screenWidth, screenHeight) -- Setup orbital camera -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target +SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key +while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw |
