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authorRay <raysan5@gmail.com>2016-11-22 12:15:58 +0100
committerRay <raysan5@gmail.com>2016-11-22 12:15:58 +0100
commitb8481369f7209804d70220a29ba2efbd6171d7a9 (patch)
treef85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/shaders_postprocessing.lua
parentf1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff)
downloadraylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz
raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/shaders_postprocessing.lua')
-rw-r--r--examples/shaders_postprocessing.lua10
1 files changed, 4 insertions, 6 deletions
diff --git a/examples/shaders_postprocessing.lua b/examples/shaders_postprocessing.lua
index f20f31ec..7dfac816 100644
--- a/examples/shaders_postprocessing.lua
+++ b/examples/shaders_postprocessing.lua
@@ -41,18 +41,16 @@ local shader = LoadShader("resources/shaders/glsl330/base.vs",
local target = LoadRenderTexture(screenWidth, screenHeight)
-- Setup orbital camera
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
+SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
+while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw