diff options
| author | raysan5 <raysan5@gmail.com> | 2016-05-31 18:15:53 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-31 18:15:53 +0200 |
| commit | 302ec438dd8a5483e4fcf81d4bd80ac7d09e6a61 (patch) | |
| tree | 7094081f3536d7d16804bff90f5d2a002c11ce45 /examples/shaders_standard_lighting.c | |
| parent | cac2a66debd0f2d3ef8195940f8e2744d539d19a (diff) | |
| download | raylib-302ec438dd8a5483e4fcf81d4bd80ac7d09e6a61.tar.gz raylib-302ec438dd8a5483e4fcf81d4bd80ac7d09e6a61.zip | |
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
Diffstat (limited to 'examples/shaders_standard_lighting.c')
| -rw-r--r-- | examples/shaders_standard_lighting.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders_standard_lighting.c b/examples/shaders_standard_lighting.c index 10416f7f..ccbe74ca 100644 --- a/examples/shaders_standard_lighting.c +++ b/examples/shaders_standard_lighting.c @@ -40,9 +40,9 @@ int main() material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture material.texNormal = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture material.texSpecular = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture - material.colDiffuse = (Color){255, 255, 255, 255}; + material.colDiffuse = WHITE; material.colAmbient = (Color){0, 0, 10, 255}; - material.colSpecular = (Color){255, 255, 255, 255}; + material.colSpecular = WHITE; material.glossiness = 50.0f; dwarf.material = material; // Apply material to model |
