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authorraysan5 <raysan5@gmail.com>2017-02-05 02:59:39 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 02:59:39 +0100
commit1a879ba08efe1877c26a76bfabd43f282d2b2a97 (patch)
tree7870e105ee57aaab20ffd89f5708948960d34460 /examples/text_font_select.c
parenta08117155da1a0a439239ad8801a58b85f528014 (diff)
downloadraylib-1a879ba08efe1877c26a76bfabd43f282d2b2a97.tar.gz
raylib-1a879ba08efe1877c26a76bfabd43f282d2b2a97.zip
Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
Diffstat (limited to 'examples/text_font_select.c')
-rw-r--r--examples/text_font_select.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/text_font_select.c b/examples/text_font_select.c
index fe586db8..5891bef7 100644
--- a/examples/text_font_select.c
+++ b/examples/text_font_select.c
@@ -41,7 +41,7 @@ int main()
const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
- Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1);
+ Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
Vector2 mousePoint;
@@ -118,7 +118,7 @@ int main()
}
// Text measurement for better positioning on screen
- textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1);
+ textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
//----------------------------------------------------------------------------------
// Draw
@@ -140,7 +140,7 @@ int main()
DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor);
DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
- 260 + (70 - textSize.y)/2 }, fonts[currentFont].size*3,
+ 260 + (70 - textSize.y)/2 }, fonts[currentFont].baseSize*3,
1, colors[currentFont]);
EndDrawing();