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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/text_font_select.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/text_font_select.lua')
-rw-r--r--examples/text_font_select.lua143
1 files changed, 0 insertions, 143 deletions
diff --git a/examples/text_font_select.lua b/examples/text_font_select.lua
deleted file mode 100644
index f6cea881..00000000
--- a/examples/text_font_select.lua
+++ /dev/null
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--------------------------------------------------------------------------------------------
---
--- raylib [text] example - Font selector
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector")
-
--- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-local fonts = {} -- SpriteFont array
-
-fonts[1] = LoadSpriteFont("resources/fonts/alagard.rbmf") -- SpriteFont loading
-fonts[2] = LoadSpriteFont("resources/fonts/pixelplay.rbmf") -- SpriteFont loading
-fonts[3] = LoadSpriteFont("resources/fonts/mecha.rbmf") -- SpriteFont loading
-fonts[4] = LoadSpriteFont("resources/fonts/setback.rbmf") -- SpriteFont loading
-fonts[5] = LoadSpriteFont("resources/fonts/romulus.rbmf") -- SpriteFont loading
-fonts[6] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf") -- SpriteFont loading
-fonts[7] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf") -- SpriteFont loading
-fonts[8] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf") -- SpriteFont loading
-
-local currentFont = 1 -- Selected font
-
-local colors = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED }
-
-local fontNames = { "[1] Alagard", "[2] PixelPlay", "[3] MECHA", "[4] Setback",
- "[5] Romulus", "[6] PixAntiqua", "[7] Alpha Beta", "[8] Jupiter Crash" }
-
-local text = "THIS is THE FONT you SELECTED!" -- Main text
-
-local textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1)
-
-local mousePoint
-
-local btnNextOutColor = DARKBLUE -- Button color (outside line)
-local btnNextInColor = SKYBLUE -- Button color (inside)
-
-local framesCounter = 0 -- Useful to count frames button is 'active' = clicked
-
-local positionY = 180 -- Text selector and button Y position
-
-local btnNextRec = Rectangle(673, positionY, 109, 44) -- Button rectangle (useful for collision)
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
-
- -- Keyboard-based font selection (easy)
- if (IsKeyPressed(KEY.RIGHT)) then
- if (currentFont < 8) then currentFont = currentFont + 1 end
- end
-
- if (IsKeyPressed(KEY.LEFT)) then
- if (currentFont > 1) then currentFont = currentFont - 1 end
- end
-
- if (IsKeyPressed(KEY.ZERO)) then currentFont = 0
- elseif (IsKeyPressed(KEY.ONE)) then currentFont = 1
- elseif (IsKeyPressed(KEY.TWO)) then currentFont = 2
- elseif (IsKeyPressed(KEY.THREE)) then currentFont = 3
- elseif (IsKeyPressed(KEY.FOUR)) then currentFont = 4
- elseif (IsKeyPressed(KEY.FIVE)) then currentFont = 5
- elseif (IsKeyPressed(KEY.SIX)) then currentFont = 6
- elseif (IsKeyPressed(KEY.SEVEN)) then currentFont = 7
- end
-
- -- Mouse-based font selection (NEXT button logic)
- mousePoint = GetMousePosition()
-
- if (CheckCollisionPointRec(mousePoint, btnNextRec)) then
- -- Mouse hover button logic
- if (framesCounter == 0) then
- btnNextOutColor = DARKPURPLE
- btnNextInColor = PURPLE
- end
-
- if (IsMouseButtonDown(MOUSE.LEFT_BUTTON)) then
- framesCounter = 20 -- Frames button is 'active'
- btnNextOutColor = MAROON
- btnNextInColor = RED
- end
- else
- -- Mouse not hover button
- btnNextOutColor = DARKBLUE
- btnNextInColor = SKYBLUE
- end
-
- if (framesCounter > 0) then framesCounter = framesCounter - 1 end
-
- if (framesCounter == 1) then -- We change font on frame 1
- currentFont = currentFont + 1
- if (currentFont > 7) then currentFont = 0 end
- end
-
- -- Text measurement for better positioning on screen
- textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1)
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY)
- DrawLine(120, 120, 680, 120, DARKGRAY)
-
- DrawRectangle(18, positionY, 644, 44, DARKGRAY)
- DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY)
- DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK)
- DrawText("< >", 610, positionY + 8, 30, BLACK)
-
- DrawRectangleRec(btnNextRec, btnNextOutColor)
- DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor)
- DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor)
-
- DrawTextEx(fonts[currentFont], text, Vector2(screenWidth/2 - textSize.x/2,
- 260 + (70 - textSize.y)/2), fonts[currentFont].size*3,
- 1, colors[currentFont])
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-for i = 1, 8 do UnloadSpriteFont(fonts[i]) end -- SpriteFont(s) unloading
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file