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| author | Ray <raysan5@gmail.com> | 2015-07-28 17:38:37 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-07-28 17:38:37 +0200 |
| commit | 8b3a82688e82922819d24494c08e24570c03bdc4 (patch) | |
| tree | 1df1379dfc4948477b664023d2ce0100d83d1783 /examples/textures_image_loading.c | |
| parent | a59433e7a3b22d5ded7505689fb44f1927194077 (diff) | |
| parent | 067b884f395b7b6d4c179cb3d58b0d17a02950ec (diff) | |
| download | raylib-8b3a82688e82922819d24494c08e24570c03bdc4.tar.gz raylib-8b3a82688e82922819d24494c08e24570c03bdc4.zip | |
Merge pull request #24 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'examples/textures_image_loading.c')
| -rw-r--r-- | examples/textures_image_loading.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/textures_image_loading.c b/examples/textures_image_loading.c index b7fc2cfc..7c6aae52 100644 --- a/examples/textures_image_loading.c +++ b/examples/textures_image_loading.c @@ -24,10 +24,10 @@ int main() // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - Image img = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) - Texture2D texture = LoadTextureFromImage(img, false); // Image converted to texture, GPU memory (VRAM) + Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) + Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) - UnloadImage(img); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM //--------------------------------------------------------------------------------------- // Main game loop |
