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authorRay <raysan5@gmail.com>2015-01-08 20:32:30 +0100
committerRay <raysan5@gmail.com>2015-01-08 20:32:30 +0100
commite37ef10595867e4f189fff0f87db5e6fdfcfc4d0 (patch)
tree0410f5604cc3cfc036f6c1f3ac4333ac33726660 /examples/textures_image_loading.c
parentfad81f36e4cfd37901caad8555c49c41ac65aaee (diff)
parent4a7e522d4bb376d2277895d1d99eb0382f8bbefb (diff)
downloadraylib-e37ef10595867e4f189fff0f87db5e6fdfcfc4d0.tar.gz
raylib-e37ef10595867e4f189fff0f87db5e6fdfcfc4d0.zip
Merge pull request #14 from raysan5/master
Integrate master into develop branch
Diffstat (limited to 'examples/textures_image_loading.c')
-rw-r--r--examples/textures_image_loading.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/textures_image_loading.c b/examples/textures_image_loading.c
index 179cf84c..b7fc2cfc 100644
--- a/examples/textures_image_loading.c
+++ b/examples/textures_image_loading.c
@@ -24,8 +24,8 @@ int main()
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Image img = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
- Texture2D texture = CreateTexture(img, false); // Image converted to texture, GPU memory (VRAM)
+ Image img = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
+ Texture2D texture = LoadTextureFromImage(img, false); // Image converted to texture, GPU memory (VRAM)
UnloadImage(img); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
//---------------------------------------------------------------------------------------